This was my first attempt at building a small scene in Unreal Engine 4. I had hoped to achieve a dirty, perhaps neglected but still functioning part of a space station or craft.
Updated with modular wall pieces for flexibility.
All the textures made from scratch using Substance Designer, Painter and in some cases the UE4 shaders.
Modelling was done in 3DS Max.
The scene renders are made with Unreal Engine 4.